Updated 4 November 2026 Trends by genre
Exhibita A journal of the best-designed websites

What each kind of site is doing

Trends by Genre

Luxury is on 43% of property winners against 10% of winners generally; infinite scroll is on 27% of photography winners against 6% of winners generally. Every trait below is set beside how often the whole field uses it, because a rate on its own tells you nothing about whether it belongs to the genre or to the year.

The short version

  1. 1
    Brief from your own kind of site.

    Every kind of site has its own habits. Taking references from a different kind is the commonest way work ends up looking generic.

  2. 2
    Property sells luxury.

    Luxury looks appear on far more property winners than on winners in general.

  3. 3
    Photography keeps you scrolling.

    Pages that keep loading more as you scroll belong to photographers more than anyone.

  4. 4
    Read the multiplier.

    “×3.0” means three times as common in that kind of site as across all winners. Under about ×1.5 is ordinary.

  5. 5
    Check the year as well.

    In & Out shows what is rising and falling for everyone, whatever the kind of site.

The detail

A Porsche racing car in silhouette against a deep red glow, its rear light bar burning across the width of the frame
Porsche Motorsport Hub — one image, one colour, no interface. The film-and-motorsport playbook in a single frame.

The verdict

In & Out

Arriving: footer design, storytelling, clean. Going: 404 pages, video, horizontal layout. Underneath that, 14 of the 31 decisions a project makes have not moved at all — the vocabulary is settled and the churn sits in a narrow band. The 6 furthest each way:

In

  • 6% → 12% Footer Design — the foot of the page treated as a designed space
  • 22% → 33% Storytelling — a beginning, middle and end
  • 22% → 26% Clean — plain surfaces, generous space
  • 4% → 5% Data Visualization — numbers turned into pictures
  • 15% → 17% Experimental — rules broken on purpose
  • 9% → 10% Fullscreen — imagery edge to edge, no margins

Out

  • 5% → 2% 404 pages — the bespoke error page as a flourish
  • 9% → 3% Video — moving footage carrying the page
  • 4% → 2% Horizontal Layout — reading sideways instead of down
  • 11% → 6% Unusual Navigation — menus that behave unlike menus
  • 9% → 5% Gallery — work presented as a collection to browse
  • 8% → 5% Graphic design — poster-and-print craft carried onto the screen

The short version: footer design has risen furthest, from 6% to 12% of what wins; 404 pages has fallen hardest, from 5% to 2%. Underneath it the core has not shifted — movement is still on 53% of winners and depth on 38%, both level between the newest winners and the older ones.

Recent winners against older ones, so the only thing separating the two sides is when a site won. Percentages are the share of sites carrying each tag. Two exclusions, both deliberate: colour and the old HTML5 tag, which the award body stopped recording, and everything describing what a site was built with. Studios went from declaring 0.94 tool a site to 2.76 across this same span, so a library appearing to triple says the submission form changed, not the web.

Method

Borrowing From the Wrong Genre

The commonest way a project ends up looking generic is being briefed off references from a different kind of site — a restaurant built on studio-portfolio moves, a bank built on fashion ones. The moves are good; they belong to someone else's brief. What follows is what each kind of site does that the others do not.

The number beside each entry is how much more often that decision appears in the genre than across all winners. ×3.0 means three times as often. Anything under about ×1.5 is the genre doing roughly what everyone does.

Across 714 award winners in 20 genres, studio portfolios set aside. A trait must appear on at least 3 sites and on 15% of the genre, so a handful cannot post a large multiplier. The genre's own subject tag is excluded — shops being tagged "E-Commerce" is not a finding — as are build tools, which say nothing about how a site looks. Tags are the award body's own classification.

Shops 82 winners

Shops

Selling something, and having to stay usable while doing it.

Takes after Fashion editorial 20% · Cinematic realism 17% · Period revival 9%

On 18% of shops winners against 9% of winners generally: one enormous photograph doing the work.

Corporate 173 winners

Corporate

What a company is, for people who need to know.

Takes after Swiss modernist 24% · Cinematic realism 21% · 3D and CGI 17%

On 17% of corporate winners against 11% of winners generally: the young-company look — bright, direct, confident.

Technology 181 winners

Technology

Making something abstract look like it exists.

Takes after Cinematic realism 28% · 3D and CGI 21% · Product minimalism 7%

On 29% of technology winners against 11% of winners generally: the young-company look — bright, direct, confident.

Culture 83 winners

Culture

Museums, archives and stories told at length.

Takes after Swiss modernist 26% · Fashion editorial 24% · Period revival 12%

On 18% of culture winners against 10% of winners generally: drawn artwork rather than photography.

Campaigns 120 winners

Campaigns

Built for one moment, then archived.

Takes after Fashion editorial 19% · Cinematic realism 14% · Swiss modernist 11%

On 15% of campaigns winners against 11% of winners generally: layers moving at different speeds to fake depth.

Fashion 61 winners

Fashion

Where the picture does the persuading.

Takes after Fashion editorial 50% · 3D and CGI 19% · Cinematic realism 11%

On 21% of fashion winners against 10% of winners generally: the visual language of expense — restraint, space, slow motion.

Art 85 winners

Art

Drawing and image-making as the subject, not the decoration.

Takes after Hand and craft 21% · Period revival 16% · 3D and CGI 13%

On 35% of art winners against 10% of winners generally: drawn artwork rather than photography.

Film & TV 48 winners

Film & TV

Production companies, and sites that behave like trailers.

Takes after Fashion editorial 25% · Cinematic realism 25% · Swiss modernist 22%

On 27% of film & tv winners against 8% of winners generally: moving footage carrying the page.

Play 75 winners

Play

Sites you operate rather than read.

Takes after 3D and CGI 18% · Swiss modernist 12% · Period revival 9%

On 17% of play winners against 8% of winners generally: the image altered live — blurs, distortions, grain.

Photo & Video 41 winners

Photo & Video

Moving and still image work, shown at full strength.

Takes after Fashion editorial 43% · Cinematic realism 26% · Swiss modernist 14%

On 22% of photo & video winners against 9% of winners generally: one enormous photograph doing the work.

Food & Drink 46 winners

Food & Drink

Small brands with more personality than budget.

Takes after Period revival 22% · Fashion editorial 14% · Cinematic realism 14%

On 20% of food & drink winners against 10% of winners generally: drawn artwork rather than photography.

Architecture 50 winners

Architecture

Space and structure, shown on a flat screen.

Takes after Swiss modernist 30% · Cinematic realism 27% · Fashion editorial 21%

On 16% of architecture winners against 3% of winners generally: content architecture.

Photography 30 winners

Photography

A portfolio problem: how to show the work without competing with it.

Takes after Fashion editorial 39% · Swiss modernist 29% · Cinematic realism 11%

On 23% of photography winners against 3% of winners generally: photography as the primary material.

Events 26 winners

Events

A date, a place, and a reason to turn up.

Takes after Cinematic realism 20% · Period revival 20% · Swiss modernist 16%

On 31% of events winners against 8% of winners generally: the image altered live — blurs, distortions, grain.

Sport 32 winners

Sport

Speed and rivalry, shown on a screen.

Takes after Cinematic realism 29% · Fashion editorial 29% · 3D and CGI 19%

On 16% of sport winners against 6% of winners generally: everything on one long page instead of a site to navigate.

Institutions 17 winners

Institutions

Public bodies and organisations, where clarity is the whole job.

Takes after Swiss modernist 36% · Cinematic realism 21% · Fashion editorial 7%

On 29% of institutions winners against 4% of winners generally: a cause or public duty as the subject.

Property 23 winners

Property

Selling a place you cannot walk through yet.

Takes after Cinematic realism 39% · Swiss modernist 22% · 3D and CGI 11%

On 43% of property winners against 10% of winners generally: the visual language of expense — restraint, space, slow motion.

Hospitality 15 winners

Hospitality

Somewhere to stay or eat, sold on atmosphere.

Takes after Cinematic realism 25% · Period revival 25% · Swiss modernist 17%

On 20% of hospitality winners against 4% of winners generally: the bespoke error page as a flourish.

Apps 24 winners

Apps

A product page for something that lives on a phone.

Takes after 3D and CGI 24% · Cinematic realism 14% · Period revival 14%

On 17% of apps winners against 1% of winners generally: app style.

Publishing 9 winners

Publishing

Where the design must not make the reading harder.

Takes after Fashion editorial, on 2 of the 8 read so far

On 33% of publishing winners against 9% of winners generally: as little on screen as the job allows.

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