Updated 13 October 2026 Trends by genre
Exhibita A journal of the best-designed websites

What each kind of site is doing

Trends by Genre

Luxury is on 45% of property winners against 9% of winners generally; luxury is on 40% of hospitality winners against 9% of winners generally. Every trait below is set beside how often the whole field uses it, because a rate on its own tells you nothing about whether it belongs to the genre or to the year.

A Porsche racing car in silhouette against a deep red glow, its rear light bar burning across the width of the frame
Porsche Motorsport Hub — one image, one colour, no interface. The film-and-motorsport playbook in a single frame.

The verdict

In & Out

Arriving: footer design, storytelling, navigation menu. Going: video, horizontal layout, 404 pages. Underneath that, 19 of the 31 decisions a project makes have not moved at all — the vocabulary is settled and the churn sits in a narrow band. The 6 furthest each way:

In

  • 6% → 9% Footer Design — the foot of the page treated as a designed space
  • 23% → 31% Storytelling — a beginning, middle and end
  • 4% → 5% Navigation Menu — a plain, visible menu
  • 9% → 11% Fullscreen — imagery edge to edge, no margins
  • 8% → 9% Sound-Audio — audio as part of the experience

Out

  • 9% → 3% Video — moving footage carrying the page
  • 4% → 2% Horizontal Layout — reading sideways instead of down
  • 5% → 3% 404 pages — the bespoke error page as a flourish
  • 8% → 4% Graphic design — poster-and-print craft carried onto the screen
  • 9% → 5% Gallery — work presented as a collection to browse
  • 11% → 7% Parallax — layers sliding at different speeds

The short version: footer design has risen furthest, from 6% to 9% of what wins; video has fallen hardest, from 9% to 3%. Underneath it the core has not shifted — movement is still on 52% of winners and depth on 38%, both level between the newest winners and the older ones.

Recent winners against older ones, so the only thing separating the two sides is when a site won. Percentages are the share of sites carrying each tag. Two exclusions, both deliberate: colour and the old HTML5 tag, which the award body stopped recording, and everything describing what a site was built with. Studios went from declaring 0.94 tool a site to 2.76 across this same span, so a library appearing to triple says the submission form changed, not the web.

Method

Borrowing From the Wrong Genre

The commonest way a project ends up looking generic is being briefed off references from a different kind of site — a restaurant built on studio-portfolio moves, a bank built on fashion ones. The moves are good; they belong to someone else's brief. What follows is what each kind of site does that the others do not.

The number beside each entry is how much more often that decision appears in the genre than across all winners. ×3.0 means three times as often. Anything under about ×1.5 is the genre doing roughly what everyone does.

Across 712 award winners in 20 genres, studio portfolios set aside. A trait must appear on at least 3 sites and on 15% of the genre, so a handful cannot post a large multiplier. The genre's own subject tag is excluded — shops being tagged "E-Commerce" is not a finding — as are build tools, which say nothing about how a site looks. Tags are the award body's own classification.

Shops 86 winners

Shops

Selling something, and having to stay usable while doing it.

Takes after Fashion editorial 19% · Cinematic realism 17% · Period revival 11%

On 20% of shops winners against 9% of winners generally: one enormous photograph doing the work.

Corporate 170 winners

Corporate

What a company is, for people who need to know.

Takes after Swiss modernist 24% · Cinematic realism 18% · 3D and CGI 15%

On 18% of corporate winners against 12% of winners generally: the young-company look — bright, direct, confident.

Technology 179 winners

Technology

Making something abstract look like it exists.

Takes after Cinematic realism 29% · 3D and CGI 23% · Product minimalism 6%

On 30% of technology winners against 12% of winners generally: the young-company look — bright, direct, confident.

Culture 83 winners

Culture

Museums, archives and stories told at length.

Takes after Swiss modernist 25% · Fashion editorial 22% · Period revival 14%

On 18% of culture winners against 10% of winners generally: drawn artwork rather than photography.

Campaigns 120 winners

Campaigns

Built for one moment, then archived.

Takes after Fashion editorial 21% · Cinematic realism 13% · Swiss modernist 11%

On 15% of campaigns winners against 11% of winners generally: layers moving at different speeds to fake depth.

Fashion 64 winners

Fashion

Where the picture does the persuading.

Takes after Fashion editorial 50% · 3D and CGI 19% · Cinematic realism 11%

On 20% of fashion winners against 9% of winners generally: the visual language of expense — restraint, space, slow motion.

Art 87 winners

Art

Drawing and image-making as the subject, not the decoration.

Takes after Hand and craft 21% · Period revival 18% · 3D and CGI 13%

On 34% of art winners against 10% of winners generally: drawn artwork rather than photography.

Film & TV 50 winners

Film & TV

Production companies, and sites that behave like trailers.

Takes after Cinematic realism 27% · Fashion editorial 24% · Swiss modernist 22%

On 28% of film & tv winners against 8% of winners generally: moving footage carrying the page.

Play 73 winners

Play

Sites you operate rather than read.

Takes after 3D and CGI 18% · Swiss modernist 11% · Period revival 8%

On 15% of play winners against 7% of winners generally: the image altered live — blurs, distortions, grain.

Photo & Video 42 winners

Photo & Video

Moving and still image work, shown at full strength.

Takes after Fashion editorial 40% · Cinematic realism 29% · Swiss modernist 14%

On 19% of photo & video winners against 8% of winners generally: work presented as a collection to browse.

Food & Drink 48 winners

Food & Drink

Small brands with more personality than budget.

Takes after Period revival 22% · Fashion editorial 16% · Cinematic realism 14%

On 19% of food & drink winners against 10% of winners generally: drawn artwork rather than photography.

Architecture 49 winners

Architecture

Space and structure, shown on a flat screen.

Takes after Swiss modernist 29% · Cinematic realism 26% · Fashion editorial 24%

On 16% of architecture winners against 3% of winners generally: content architecture.

Photography 29 winners

Photography

A portfolio problem: how to show the work without competing with it.

Takes after Fashion editorial 39% · Swiss modernist 29% · Cinematic realism 11%

On 24% of photography winners against 3% of winners generally: photography as the primary material.

Events 26 winners

Events

A date, a place, and a reason to turn up.

Takes after Cinematic realism 19% · Period revival 19% · Swiss modernist 15%

On 31% of events winners against 7% of winners generally: the image altered live — blurs, distortions, grain.

Sport 33 winners

Sport

Speed and rivalry, shown on a screen.

Takes after Cinematic realism 31% · Fashion editorial 28% · 3D and CGI 19%

On 15% of sport winners against 6% of winners generally: everything on one long page instead of a site to navigate.

Institutions 17 winners

Institutions

Public bodies and organisations, where clarity is the whole job.

Takes after Swiss modernist 36% · Cinematic realism 21% · Fashion editorial 7%

On 29% of institutions winners against 5% of winners generally: a cause or public duty as the subject.

Property 22 winners

Property

Selling a place you cannot walk through yet.

Takes after Cinematic realism 39% · Swiss modernist 22% · 3D and CGI 11%

On 45% of property winners against 9% of winners generally: the visual language of expense — restraint, space, slow motion.

Hospitality 15 winners

Hospitality

Somewhere to stay or eat, sold on atmosphere.

Takes after Cinematic realism 25% · Period revival 25% · Swiss modernist 17%

On 40% of hospitality winners against 9% of winners generally: the visual language of expense — restraint, space, slow motion.

Apps 23 winners

Apps

A product page for something that lives on a phone.

Takes after 3D and CGI 24% · Cinematic realism 14% · Period revival 14%

On 17% of apps winners against 1% of winners generally: app style.

Publishing 10 winners

Publishing

Where the design must not make the reading harder.

Takes after Fashion editorial, on 3 of the 9 read so far

On 30% of publishing winners against 9% of winners generally: as little on screen as the job allows.