Reached for most by Institutions (1.7×), Hospitality (1.6×), Culture (1.4×).
Reached for most by Property (3×), Hospitality (1.9×), Campaigns (1.4×), Sport (1.4×).
Reached for most by Art (1.7×), Film & TV (1.5×).
Reached for most by Film & TV (1.9×), Fashion (1.6×), Sport (1.6×), Food & Drink (1.5×).
Reached for most by Photography (4.2×), Architecture (2.5×), Photo & Video (2.3×), Fashion (1.7×).
Reached for most by Photography (3.2×), Institutions (2.7×), Events (2.4×), Shops (1.6×).
Reached for most by Photography (4.4×), Film & TV (2.2×), Institutions (1.9×).
Reached for most by Sport (2.5×), Play (2×), Technology (1.6×), Fashion (1.5×).
Reached for most by Hospitality (4.2×), Food & Drink (2.2×), Fashion (2×), Shops (1.9×).
Reached for most by Film & TV (2.8×), Events (2.7×), Photography (2.5×).
Reached for most by Culture (2.5×), Sport (2.4×), Hospitality (1.8×), Photography (1.8×).
Reached for most by Photography (2.3×), Culture (2×), Institutions (2×), Photo & Video (1.6×).
Reached for most by Shops (4.1×), Corporate (2.3×), Campaigns (2.1×), Fashion (1.7×).
Percentages are the share of 712 confirmed winners carrying each trait. The multiplier next to a genre is how much more often that kind of site uses it than winners generally do, so 2.0× means twice as likely. Palettes are real values sampled off the sites that use the trait.
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